With the 28-year-old belongs to the ”Civilization”series, or ”Civ” as the short and sweet is usually called, the most persistent spelserierna. The games go on from a simple settler in the stone age build a civilization that will survive and thrive. In February, the ”Gathering storm”, the next expansion to the ”Civ 6”.

the Developers say that they have had a few challenges. One of them is that there is much territory that is already punctuated.

– to try To find a new direction everyone is getting excited about, is definitely a challenge. But we have never had the problem that we had run out of ideas, ” says Ed Beach, the series huvuddesigner, at developer Firaxis.

to find a new system that is changing the game on a deeper level, with connections to the real world’s history. The first expansion ”Rise and fall” focused on how the empires in the periods is successful, respectively, break down.

– In the years we have worked with the human relationship to the planet. When we established it as the core so it didn’t take long before we had all kinds of ideas about where we wanted to take it. It is challenging not just by the planet puts obstacles for the players ‘civilizations, but also by the civilizations harms the planet,” says Beach.

The new volcanoes is something of Dennis Shirks favorite of the new disasters in ”the Gathering storm”. They are a bit more predictable than, for example, floods and can provide great benefits – as more fertile soil and scientific progress. ”I also think they add something visually,” he says. Photo: Firaxis

The new theme also makes the game continue for another 50 years into the future, just to climate change should be able to get importance.

be kind to the planet in order to win, rather they are allowed to experiment with the system.

– if you Want to be evil and spread out as much carbon dioxide as possible and see what happens with sea levels can do that. But it is very relevant content and interesting to be able to have it in the gaming world, ” says Ed Beach.

Climate change may also have importance in the world congress, which is reintroduced into the franchise. It is a kind of UN, where all the leaders gather to make joint decisions, for example, if klimatgasutsläpp. Which fits even Sweden, one of the expansion of the new nations, in.

When Sweden is with is the Nobel prize with which you can compete. We have also introduced the ability to prevail through diplomacy, and where Sweden is good, ” explains Beach.

Sweden is making a comeback in the ”Civ”context, the expansion ”the Gathering storm”. Sweden’s unique unit is the event. Photo: Firaxis/TT

then , as krigarnation during the reign of Gustav II Adolf. This time, it is instead his daughter, queen Kristina, who is leading the country.

” We wanted a more cultural and diplomatic Sweden this time. Because she was so versed in literature and the arts, we thought that she was better as the representative for the part, ” he says.

Sweden’s unique construction in the ”Civilization 6” is an open-air museum, Skansen. Photo: Firaxis/TT

selecting which civilizations to be with is a pleasant problem, according to producer Dennis Shirkt. The selection will be affected not only by the wishes of the players, and of how countries fit into the new spelmomenten. It is also about to get a breadth of cultures and time periods.

– It is one of the most enjoyable for us, to explore the civilizations, history and languages, ” he says.

properties and at the same time, avoid clichés is something that the developers are grappling with. That it can be perceived as stereotypically sometimes is inevitable, think Shirkt, but Firaxis is trying to show the nations respect and a lot of effort is put into digging up facts about the countries that will be portrayed.

” It must be something which is recognisable for the rest of the world plays. But we also need to make sure to capture what is special for the country and their culture, so when you jump into the leader’s shoes so you feel that you have his mindset, ” says Shirk.