Daniel Leggat dons his virtual glasses, grabs the controls and starts waving their hands the air. Vision comes remotely to mind the conductor, which leads to a blind orchestra.

Game designer Daniel Leggat has dived into the virtual world, which is dominated by the contrasting colors of the particle effects end carpet power. At the same time his body movements produce music.

This is how it feels, looks and sounds like a virtual technology-based interactive art experience Skeleton Conductor.

– the basic idea here is that when you move your hands, they träkätä i.e. being followed. Hands variety of postures while changing the tone. Also particle flow to change the visual shape of the hands movements.

It is an experience that gives a sense of something new and different finding – and where you can enjoy, Alter-game company impressive Leggat says.

Helsinki XR Center curator Santeri Suominen: – clusters Such as these are already good places to find out how we can develop the dignity of uplifting technology. Jussi Mankkinen / Yle Exceptional activities including the world’s scale

the Skeleton Conductor is one example of what Helsinki XR Center in the bowels of the made. The beginning of the year based on the incubator’s purpose is to develop and export from Finland ahead of the extended reality, such as virtual reality or VR and augmented reality, i.e. AR’s technologies.

the Centre’s activities draw Metropolia university of applied sciences and domestic virtual reality association FIVR. At the moment there seems to fifteen different teams, which is a work in progress as the benefits of apps, games like Skeleton Conductor, such as an art project too.

Helsinki XR Center offers team workspaces, software, hardware, as well as mentoring. This is all industry professionals express. The centre’s mode of operation is the curator of the Santeri Suominen according to the whole world on an exceptionally large scale.

– This is not typical in the world. Other countries can be found though a variety of XR-hubs and incubators, but they are market-driven.

– Finland is less than six million inhabitants of the land, so we own the market in our area is very small. Breaking into the international market is important and it is good that the field of the internal ecosystem of development supported by public funds, Suominen said.

Harhama Games, i.e. Miia Seppänen, Lea Kalenius and Kristiina Misikangas work. In their opinion, the Helsinki XR Center such as the transfer of incubators in Finland has been the need to. Jussi Mankkinen / Yle Last Days of Algoth in-game graphics. The game told the author and journalist Algoth Untola, i.e. Maiju lassila in the final moments. Harhama Games When the literature and added to the reality faced

Helsinki XR Center also implemented a very culture-driven virtual process. Harhama Games, for example, is working on location-based augmented reality the Last Days of Algoth -game, the centre of which adventure will writer Algot(h) Untola namely Maiju Lassila .

in – Game tell me the 1918 civil war events and a wide range of roles acted untola the last stages. The game is set in ten different locations in Helsinki, Harhama Games based on the Miia Seppänen tell.

literary theme is Harhama Games ‘ new game, the natural solution – as a screenwriter when the works of the poet Lea Kalenius .

– I think kirjallisuusala could in the future make more use of this kind of technology. Augmented reality has so far not in Finland just literature combined, Kalenius consider.

as well As Kalenius that Seppänen are of the opinion that the Helsinki XR Center like place are professionals more than welcome.

– extended reality of game making is not yet established and at the same time when they do, developed the whole genre. Budding businesses is really important that the provider’s facilities, sparring and mentoring groups, Seppänen noted.

Also Critical Charm A Giant Problem -the game is developed for the Helsinki XR Center on the premises.

It is the first production until the to get from our game. We fokuksessamme are currently in the virtual reality in addition to family-friendly, physical experience based on the type of game. I think VR is a incredibly cool thing and it is the future, Critical Charm, ceo of Marjo Sutinen tell.

Critical Charm-the company’s managing director Marjo Sutinen and game writer, in the united states to Finland moved to Gregory Pellechi. Marjo Sutinen playing A Giant Problem -the game, which combines VR and physical control. Jussi Mankkinen / Yle does Finland start state strategy?

Helsinki XR Center showroom, you can also try the interactive pleasantries wall, which take advantage of the motion sensor camera. Extended reality hit originally himself through the world of entertainment, but it is starting to come up also still practical and useful aspects to highlight the uses.

– Nowadays, augmented reality is used in, say, land surveying or factories read that directive. Uses of has become more concrete, no longer rely solely on small things, which were fine but a momentary experience, the main developer Ila Ristola Radical Rabbit said.

Radical Rabbit Ila Ristola Helsinki XR center’s new showroom in. In finland currently over one hundred VR – and AR -firm, and many of the other country compared to the industry’s varied and innovative. Jussi Mankkinen / Yle Interactive wall Helsinki XR Center on the premises. The wall reacts to movement and the participant it is possible to move a variety of objects. Jussi Mankkinen / Yle

Just now Radical Rabbit is taking contempt for the speech recognition to take advantage of the interactive language training system. System the idea is that the language of the student is progressing in the story with speech, and a 2D video image responsive to this response, the transaction learning. The process will be announced early next year.

At the moment, for example, China’s official state strategy for augmented reality technologies. Should finland have then had something similar?

– I do not believe that the Finnish or the European countries should develop a similar strategy as the Chinese, but some kind of grand plan would be good to be there, Santeri Suominen consider.

Suominen, according to the augmented reality technologies it is big on ethical and social grounds, the society of the future affecting things in Finland, fortunately, to be taken seriously.

We need to find answers to these questions and what more we can in this area, advance to plan, the better. The scenario can be, that we find ourselves in a situation in which the united states and china on the other hand, the international technology dominated the market, and people no longer have the opportunity to make a difference.

– my Hope is that entities will become agents – that human agency provides the potential influence of these technologies, Suominen amount.

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